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Wednesday, March 25, 2009

Sports car racing

Sports car racing

The Audi R8 was one of the most successful sports prototypes ever made, seen here at Road Atlanta.

In sports car racing, production versions of sports cars and/or grand tourers, and sports prototype cars compete within their respective classes on closed circuits. The races are often conducted over long distances, at least 1000 km, and cars are driven by teams of two or three drivers (and sometimes more in the US), switching every few hours. Due to the performance difference between production-based sports cars and purpose-built sports prototypes, one race usually involves several racing classes. In the US the American Le Mans Series (ALMS) was organized in 1999, featuring GT1, GT2, and two prototype classes, LMP1 (Le Mans Prototype 1) and LMP2. Manufacturers such as Audi and Acura/Honda field or support entries in the Prototype class. Another series based on Le Mans began in 2004, the Le Mans Endurance Series, which included four 1000 km races at tracks in Europe. A competing body, Grand-Am, which began in 2000, sanctions its own endurance series the Rolex Sports Car Series.

Famous sports car races include the 24 Hours of Le Mans, the 24 Hours of Daytona, 24 Hours of Spa-Franchorchamps, the 12 Hours of Sebring, and the 1,000-mile (1,600 km) Petit Le Mans at Road Atlanta.

Rallying

Rallying


A Ford Escort RS Cosworth, driven by Malcolm Wilson on a stage rally.

Rallying, or rally racing, involves two classes of car. The modified Group A, but road legal, production based cars and the Group N Production cars compete on (closed) public roads or off-road areas run on a point-to-point format where participants and their co-drivers “rally” to a set of points, leaving in regular intervals from start points. A rally is typically conducted over a number of 'special stages' of any terrain, which entrants are often allowed to scout beforehand at reduced speeds compiling detailed shorthand descriptions of the track or road as they go. These detailed descriptions are known as 'pace notes'. During the actual rally, the co-driver reads the pace notes aloud (using an in-helmet intercom system) to the driver, enabling them to complete each stage as quickly as possible. Competition is based on lowest total elapsed time over the course of an event's special stages, including penalties.

The top series is the World Rally Championship (WRC), but there also regional championships and many countries have their own national championships. Some famous rallies include the Monte Carlo Rally, Rally Argentina, Rally Finland and Rally GB. Another famous event (actually best described as a "rally raid") is the Paris-Dakar Rally. There are also many smaller, club level, categories of rallies which are popular with amateurs, making up the "grass roots" of motor sports.

Stock car racing

Stock car racing

Practice for the Daytona 500.

Stock car racing, is hugely popular in the USA and is also widely followed in the UK and Europe. It is the most popular form of racing in the United States

Usually raced on oval tracks made with clay, asphalt, or concrete, stock cars may resemble production cars but are in fact purpose-built racing machines which are built to tight specifications. Early stock cars were actual production vehicles; the car to be raced was often driven from track to track. The modern car however is far removed from the production model which it represents, making the term "stock car" somewhat incorrect.

The largest stock car racing governing body is NASCAR. NASCAR's premier series is the Sprint Cup Series, its most famous races being the Daytona 500 and the Brickyard 400. NASCAR also runs several feeder series. The Nationwide Series, and Camping World Truck Series (a pickup truck racing series) conduct races across the entire continental United States. The NASCAR Canadian Tire Series conducts races across Canada and the NASCAR Corona Series conducts races across Mexico. NASCAR also governs several smaller regional series.

NASCAR also governs the Whelen Modified Tour. Modified cars are best described as hybrids of stock cars and open-wheel cars. They are heavily altered from stock, with powerful engines, large tires, tubular chassis and light bodies. The Whelen Modified tour is NASCAR's oldest series.

A World of Outlaws late model stock car on a dirt track.

There are also other stock car governing bodies, such as Automobile Racing Club of America and United Speed Alliance Racing.

In the UK, British Stock car racing is also referred to as "Short Circuit Racing". This takes place on shale or tarmac tracks - usually around 1/4 mile in length. The governing bodies for the sport are the Oval Racing Council (ORC) and BriSCA. Both bodies are made up of individual stadium promoters. There are around 35 tracks in the UK and upwards of 7000 active drivers. The sport is split into three basic "divisions" - distinguished by the rules regarding car-contact during racing.

Full Contact formulas include Bangers, Bombers and Rookie Bangers - and racing features Demolitions Derbies, Figure of Eight racing and Oval Racing

Semi Contact Formulas include BriSCA F1, F2 and Superstox - where bumpers are used tactically.

Non-contact formulas include National Hot Rods, Stock Rods and Lightning Rods.

UK Stockcar racing started in the 1950s and grew rapidly through the 60s and 70s. Today it remains one of the most popular forms of motorsport in the UK - with regular events attacting substantial crowds to dramatic and intense events.

The major Promoter of Stockcar racing in the UK is Spedeworth/Incarace, with 10 raceways and 250 events each year.

Touring car racing

Touring car racing


Touring car racing is a style of road racing that is run with production derived race cars. It often features exciting, full-contact racing due to the small speed differentials and large grids.

The V8 Supercars originally from Australia, British Touring Car Championship, Deutsche Tourenwagen Masters originally from Germany, and the World Touring Car Championship held with 2 non-European races (previously the European Touring Car Championship) are the major touring car championships conducted worldwide, along with a European Touring Cup, a one day event open to Super 2000 specification touring cars from Europe's many national championships.

The Sports Car Club of America's SPEED World Challenge Touring Car and GT championships are dominant in North America while the venerable British Touring Car Championship continues in the United Kingdom. America's historic Trans-Am Series is undergoing a period of transition, but is still the longest-running road racing series in the U.S. The National Auto Sport Association also provides a venue for amateurs to compete in home-built factory derived vehicles on various local circuits.

Single-seater racing

Single-seater racing


Single-seater (open-wheel) racing is one of the most popular forms of motorsport, with cars designed specifically for high-speed racing. The wheels are not covered, and the cars often have aerofoil wings front and rear to produce downforce and enhance adhesion to the track. In Europe and Asia, open wheeled racing is commonly referred to as "Formula", with appropriate hierarchical suffixes. In North America, the "Formula" terminology is not followed (with the exception of F1). The sport is usually arranged to follow an "international" format (such as F1), a "regional" format (such as the Formula 3 Euro Series), or a "domestic", or county-specific format (such as the German Formula 3 championship, or the British Formula Ford).

The best-known variety of single-seater racing, Formula One, involves an annual World Championship for drivers and constructors of around 18 races a year featuring major international car and engine manufacturers, and independent constructors, such as Ferrari, McLaren, Williams, BMW Sauber, Toyota, Honda, Renault, Red Bull Racing - in an ongoing battle of technology and driver skill and talent. The sport is one of the top five watched sporting events in the world, alongside the FIFA World Cup, the Olympic Games, the Super Bowl and the UEFA European Football Championship. Formula One is, by any measure, the most expensive sport in the world, with some teams spending in excess of $400 million per year. Formula One is widely considered to be the pinnacle of motorsports, with the F1 Drivers' Championship being one of, and the oldest among, only three World Championships awarded each year by the FIA (the others being the World Touring Car Championship and the World Rally Championship). What separates Formula 1 from all other forms of open wheel racing, is the basic premise of F1 revolves around the very important issue that each team is a "constructor". That is, the chassis of the car must be designed and manufactured in-house, and chassis can not be supplied to competitors on a "customer" basis. Engines are usually funded and/or developed by established major motor manufacturers, and can be supplied exclusively to just one team, or may be offered as "customer" engines, often to the smaller, lower-ranked teams.

In North America, the cars used in the National Championship (currently the IndyCar Series, and previously CART) have traditionally been similar though less sophisticated than F1 cars, with more restrictions on technology aimed at controlling costs.

Other international single-seater racing series are the A1 Grand Prix (unofficially often referred to as the "world cup of motorsport"), and the GP2 (formerly known as Formula 3000 and Formula Two). Regional series include Formula Nippon and Formula V6 Asia (specifically in Asia), Formula Renault 3.5 (also known as the World Series by Renault, succession series of World Series by Nissan), Formula Three, Formula Palmer Audi and Formula Atlantic. Domestic, or country-specific series include Formula Three, Formula Renault, Formula Ford with the leading introductory series being Formula BMW.

There are other categories of single-seater racing, including kart racing, which employs a small, low-cost machine on small tracks. Many of the current top drivers began their careers in karts. Formula Ford once represented a popular first open-wheel category for up-and-coming drivers stepping up from karts and now the Formula BMW series is the preferred option as it has introduced an areo package and slicks, allowing the junior drivers to gain experience in a race car with dynamics closer F1. The Star Mazda Series is another entry level series.

Students at colleges and universities can also take part in single seater racing through the SAE Formula Student competition, which involves designing and building a single seater car in a multidisciplinary team, and racing it at the competition. This also develops other soft skills such as teamwork whilst promoting motorsport and engineering.

In 2006, producer Todd Baker was responsible for creating the world's first all-female Formula racing team. The group was an assemblage of drivers from different racing disciplines, and formed for an MTV reality pilot which was shot at Mazda Raceway Laguna Seca.

In December, 2005 the FIA gave approval to Superleague Formula racing, set to debut in 2008. This will be open-wheel, single-seat stock car racing around Grand Prix racetracks. The teams will be owned and run by prominent sports clubs such as AC Milan and FC Porto. The race weekend will follow the GP2 format of Saturday qualifying and two Sunday races, one featuring a reverse grid.

Auto racing

Auto racing (also known as automobile racing, motor racing or car racing) is a motorsport involving racing cars. It is one of the world's most watched television sports.

Polo

Polo is a team sport played on horseback in which the objective is to score goals against an opposing team. Riders score by driving a small white plastic or wooden ball into the opposing team's goal using a long-handled mallet. The traditional sport of polo is played at speed on a large grass field up to 300 yards in length, and each polo team consists of four riders and their mounts.

Polo Players by Alex Pacheco.

A modern variant is called arena polo which is played indoors or more commonly outdoors on an enclosed all-weather surface (the field of play is much smaller, rarely exceeding 100 yards in length). In arena polo there are only three players on each team and a small inflatable leather ball is used instead. Arena polo matches usually consist of four 6 minute periods (called chukkas or chukkers), as opposed to field polo matches which consist of between four and eight 7 minutes chukkas (depending on the level being played).

Another modern variant is snow polo, which is played on compacted snow on flat ground or a frozen lake. The format of snow polo varies depending on the space available. Each team generally consists of three players and a bright colored light plastic ball is preferred. Other variants include camel polo, elephant polo, bike polo and Segway polo. These sports are considered as separate sports because of the differences in the composition of teams, equipment, rules, game facilities etc.

Harness racing

Harness racing is a form of horse-racing in which the horses race in a specified gait. They usually pull two-wheeled carts called sulkies, although races to saddle (trot monté in French) are still occasionally conducted, especially in Europe.
A trotter training at Vincennes hippodrome

Thoroughbred racing

Thoroughbred horse racing is a worldwide sport and industry involving the racing of thoroughbred horses. It is governed by different national bodies. There are two forms of the sport: flat racing and jump racing. Jump racing can be further divided into hurdling and steeplechasing.



Flat racing


Flat races can be run under varying distances and on different terms. Historically, the major flat racing countries were Australia, England, Ireland, France and the United States, but other centres, such as Japan or Dubai, have emerged in recent decades. Some countries and regions have a long tradition as major breeding centers, namely Ireland and Kentucky.

In Europe and Australia, virtually all major races are run on turf (grass) courses, while in the United States dirt surfaces (or, lately, artificial surfaces such as Polytrack) are prevalent. In South America and Asia, both surface types are common.

Jump racing


Jumping races and steeplechases, called National Hunt racing in the United Kingdom and Ireland, are run over long distances, usually from two miles (3200 m) up to four and a half miles (7200 m), and horses carry more weight. Novice jumping races involve horses that are starting out a jumping career, including horses that previously were trained in flat racing. National Hunt racing is distinguished between hurdles races and chases: the former are run over low obstacles and the latter over larger fences that are much more difficult to jump. National Hunt races are started by flag, which means that horses line up at the start behind a tape. Jump racing is popular in the UK, Ireland, France and parts of Central Europe, but only a minor sport or completely unknown in most other regions of the world.


Dressage

Dressage (pronounced dress-ahhzh /ˈdrɛsɑʒ/) (a French term, most commonly translated to mean "training") is a path and destination of competitive horse training, with competitions held at all levels from amateur to the Olympics. Its fundamental purpose is to develop, through standardized progressive training methods, a horse's natural athletic ability and willingness to perform, thereby maximizing its potential as a riding horse. At the peak of a dressage horse's gymnastic development, it can smoothly respond to a skilled rider's minimal aids by performing the requested movement while remaining relaxed and appearing effortless. Dressage is occasionally referred to as "Horse Ballet" (cf. nl:Dressuur). Although the discipline has ancient roots, dressage was first recognized as an important equestrian pursuit in the West during the Renaissance. The great European riding masters of that period developed a sequential training system that has changed little since then. Classical dressage is still considered the basis of trained modern dressage.

An upper-level dressage competitor performing an extended trot.

Early European aristocrats displayed their horses' training in equestrian pageants, but in modern dressage competition, successful training at the various levels is demonstrated through the performance of "tests" of prescribed series of movements within a standard arena. Judges evaluate each movement on the basis of an objective standard appropriate to the level of the test and assign each movement a score from zero to ten - zero being "not executed" and 10 being "excellent". A score of 9 is considered "very good" and is considered a particularly high mark, while a competitor achieving all 6s (or 60% overall) should be considering moving on to the next level.

Riding

Equestrianism refers to the skill of riding or driving horses. This broad description includes both use of horses for practical, working purposes as well as recreational activities and competitive sports.
A young rider at a horse show in Australia.

Sport or recreation that consists of riding a horse; specialized equipment is necessary for steering and controlling the horse.

Show jumping


A youth competitor show jumping in Denmark


Show jumping, also known as "stadium jumping" or "jumpers," is a member of a family of English riding equestrian events that also includes dressage, eventing, hunters and equitation. Jumping classes are commonly seen at horse shows throughout the world, including the Olympics. Sometimes shows are limited exclusively to jumpers, sometimes jumper classes are offered in conjunction with other English-style events, and sometimes show jumping is but one division of very large, all-breed competitions that include a very wide variety of disciplines. Jumping classes may be governed by various national horse show sanctioning organizations, such as the United States Equestrian Federation in the USA. However, international competitions are governed by the rules of the Fédération Équestre Internationale (FEI).




Golf equipment

Equipment

Golf clubs are used to hit a golf ball. Each club is composed of a shaft with a lance (grip) on the top end and a clubhead on the bottom. Woods, are used for long-distance fairway shots; irons, the most versatile class, are used for a variety of shots, and putters, are used to roll the ball into the cup.

An important variation in different clubs is loft, or the angle between the club's face and the vertical plane. It is loft that makes a golf ball leave the tee on an ascending trajectory, not the angle of swing; virtually all swings contact the ball with a horizontal motion. The impact of the club compresses the ball, while grooves on the clubface give the ball backspin (a clockwise spin when viewed from a parallel standpoint to the left of the ball). Together, the compression and backspin create lift. The majority of woods and irons are labeled with a number; higher numbers indicate shorter shafts and higher lofts, which give the ball a higher and shorter trajectory.

While the variation of clubs can differ greatly between golfers, a set used to play a round of golf must have no more than 14 clubs. A full set typically consists of a driver, two fairway woods (generally 3- and 5-woods), a set of irons from 3 to 9, a pitching wedge, a sand wedge, a putter, and one more club of the player's choice. Many players opt to avoid the long irons (that many find difficult to hit), and replace them with more forgiving clubs, like hybrids.

Golf balls are famous for "dimples". These small dips in the surface of the golf ball decrease aerodynamic drag by increasing turbulence behind the ball in motion, which allows the ball to fly farther. A tee is used for resting the ball on top of for an easier shot; allowed only for the first stroke of each hole. Wood tees are inexpensive but plastic tees last longer. Long tees are suitable for woods and can position the ball higher off the ground. Short tees are suitable for irons and are less easily broken. Many golfers wear golf shoes with metal or plastic spikes designed to increase traction thus allowing for more longer and more accurate shots. A golf bag is used to transport golf clubs. Golf bags have several pockets designed for carrying various equipment and supplies such as tees, balls, and gloves required over the course of a round of golf. Golf bags can be carried, pulled on a two-wheel pull cart or harnessed to a motorized golf cart during play. Golf bags have both a hand strap and shoulder strap for carrying, and sometimes have retractable legs that allow the bag to sit upright when at rest. Golf also uses flags, known as the "pin" to show the position of the hole to players when they are too far away from the hole to see it clearly. When all players in a group are within putting distance, the pin, is removed by a "caddy" or a fellow competitor to allow for easier access to the hole.


Monday, March 16, 2009

Snooker

Snooker

Snooker player playing a shot with a rest




Snooker is a cue sport that is played on a large baize-covered table with pockets in each of the four corners and in the middle of each of the long side cushions. A regulation (full-size) table is 12 ft × 6 ft (3.6 m x 1.8 m). It is played using a cue and snooker balls: one white cue ball, 15 red balls worth one point each, and six balls of different colours yellow (2 points), green (3), brown (4), blue (5), pink (6) and black (7). A player (or team) wins a frame (individual game) of snooker by scoring more points than the opponent(s), using the cue ball to pot the red and coloured balls. A player wins a match when a certain number of frames have been won.

Snooker, generally regarded as having been invented in India by British Army officers, is particularly popular in many of the English-speaking and Commonwealth countries, with top professional players attaining multi-million pound career earnings from the game.

List of snooker equipment

Chalk
The tip of the cue is 'chalked' to ensure good contact between the cue and the cue-ball.
Cue
A stick, made of wood or fibreglass, the tip of which is used to strike the cue-ball.
Extension
A shorter baton that fits over, or screws into, the back end of the cue, effectively lengthening it. Is used for shots where the cue-ball is a long distance from the player.
Rest
A stick with an X-shaped head that is used to support the cue when the cue ball is out of reach at normal extension.
Hook rest
Identical to the normal rest, yet with a hooked metal end. It is used to set the rest around another ball. The hook rest is the most recent invention in snooker.
Spider
Similar to the rest but with an arch-shaped head; it is used to elevate and support the tip of the cue above the height of the cue-ball.
Swan (or swan-neck spider)
This equipment, consisting of a rest with a single extended neck and a fork-like prong at the end, is used to give extra cueing distance over a group of balls.
Triangle/Rack
The piece of equipment is used for gathering the red balls into the formation required for the break to start a frame.
Extended rest
Similar to the regular rest, but with a mechanism at the butt end which makes it possible to extend the rest by up to three feet.
Extended spider
A hybrid of the swan and the spider. Its purpose is to bridge over large packs of reds. Is less common these days in professional snooker but can be used in situations where the position of one or more balls prevents the spider being placed where the striker desires.
Ball marker
A multi-purpose instrument with a 'D' shaped notch, which a referee can (1) place next to a ball, in order to mark the position of it. He can then remove the ball to clean it; (2) use to judge if a ball is preventing a colour from being placed on its spot; (3) use to judge if the cue ball can hit the extreme edge of a "ball on" when awarding a free ball (by placing it alongside the potentially intervening ball).


Pocket billiards

Time-lapse photo of a player going down to take a shot.

Pocket billiards, most commonly referred to as pool, is the general term for a family of games played on a specific class of billiards table, having 6 receptacles called pockets (or "holes") along the rails, in which balls are deposited as the main goal of play. Cue sports that are played on pocketless tables are generally referred to as carom billiards.

Equipment

Pool Balls

Pocket billiards uses different equipment from carom billiards. Other than the table having pockets, the balls for pocket billiards are generally smaller and range from 2.25 inches (57.15 mm) in diameter to 2.375 inches (60.33 mm) in diameter. (By comparison Carom billiard balls are generally 2.375 inches (60.33 mm), or 61.5 millimetres (2.42 in). While UMB, the International Olympic Committee-recognized world carom billiards authority, permits balls as small as 61.0 millimetres (2.40 in), no major manufacturer produces such balls any longer, and the de facto standard is 61.5 millimetres (2.42 in). Modern pocket billiard tables range in size from 3.5 feet (1.07 m) by 7 feet (2.13 m), to 4.5 feet (1.37 m) by 9 feet (2.74 m). Modern cues are generally 58.5 inches (148.6 cm) long for pocket billiards while cues prior to 1980 were designed for straight pool and had an average length of 57.5 inches (146.0 cm), while carom billiards cues are generally 56 inches (142.2 cm) long.

Carom billiards

Carom billiards, sometimes called carambole billiards or simply carambole and, in some cases, used as a synonym for the game of straight rail from which many carom games derive, is the overarching title of a family of billiards games generally played on cloth-covered, 5 by 10 foot (approximately 1.5 × 3 m) pocketless tables, which often feature heated slate beds. At its simplest form, the object of most carom games is to score points or "counts" by caroming one's own cue ball off both the opponent's cue ball and the object ball(s) on a single shot. The invention as well as the exact date of origin of carom billiards is somewhat obscure but is thought to be traceable to 18th century France.

There are a large array of carom billiards disciplines. Some of the more prevalent today and historically are (chronologically by apparent date of invention): straight rail, cushion caroms, balkline, three-cushion billiards and artistic billiards. There are many other carom billiards games, predominantly intermediary or offshoot games combining elements of those already listed, such as the champion's game, an intermediary game between straight rail and balkline, as well as games which are hybrids of carom billiards and pocket billiards, such as English billiards played on a snooker table and its descendant games, American four-ball billiards, and cowboy pool.

Equipment

Cloth

The Family Remy by Januarius Zick, c. 1776, featuring billiards among other parlour activities.

Cloth has been used to cover billiards tables since the 15th century. In fact, the predecessor company of the most famous maker of billiard cloth, Iwan Simonis, was formed in 1453. Most cloth made for carom billiards tables is a type of baize that is dyed green, and is made from 100% worsted wool, which provides a very fast surface allowing the balls to travel with little resistance across the table bed. The green color of cloth was originally chosen to emulate the look of grass, and has been so colored since the 16th century. However, the color also serves a useful function, as humans have a higher light sensitivity to green than to any other color, allowing play for longer periods of time without eye strain.

Balls

A standard set of carom billiards balls (61.5 mm [2716 in] diameter), including a red object ball, a plain white cue ball, and a dotted cue ball for the opponent. Some games use an additional object ball.

Modern billiard balls are made from phenolic resin or other highly resilient plastics, are normally 61.5 mm (2716 in) in diameter, weigh between 205 and 220 grams (7.23 – 7.75 ounces; 7.5 is average), and are significantly larger and heavier than their pocket billiards counterparts. While UMB, the International Olympic Committee-recognized world carom billiards authority, permits balls as small as 61.0 mm (approximately 238), no major manufacturer produces such balls any longer, and the de facto standard is 61.5 mm. The three standard balls in most carom billiards games consist of a completely white cue ball, a second cue ball with typically a red or black dot on it (to aid in differentiation between the two cue balls), and a third, red ball. In some sets of balls, however, the second cue ball is solid yellow. Both types of ball sets are permitted in tournament play.

Billiard balls have been made from many different materials since the start of the game, including clay, wood, ivory, plastics (including celluloid, Bakelite, crystalate, and phenolic resin) and even steel. The dominant material from 1627 until the early- to mid-twentieth century was ivory. The search for a substitute for ivory use was not for environmental concerns but based on economic motivation and fear of danger for elephant hunters. It was in part spurred on by a New York billiard table manufacturer who announced a prize of $10,000 for a substitute material. The first viable substitute was celluloid billiard balls, invented by John Wesley Hyatt in 1868, but the material was volatile and highly flammable, sometimes exploding during manufacture.

Billiard cues

George Sutton tobacco card, c. 1911. The game shown is balkline.

Billiard cues have specialized refinements making them different from the typical pool cue which many people are more familiar with. Such cues tend to be shorter overall, with a shorter ferrule, a fatter butt, a wooden pin joint, a fast taper, and a smaller tip diameter as compared with pool cues. These features make the cue significantly stiffer, which aids in handling the larger and heavier billiard balls as compared with pool cues, but more importantly, act to reduce deflection. Deflection, sometimes called squirt, may be defined as displacement of the cue ball's path away from the parallel line formed by the cue stick's direction of travel. It is a factor that occurs every time english (sidespin) is employed, and its effects are magnified by speed. In some carom billiards games, deflection plays a large role because many shots require extremes of english, coupled with great speed; a combination typically minimized as much as possible, by contrast, in pocket billiards.

Heated slate

The slate bed of billiard tables are often heated to about 5 °C/9 °F above room temperature, which helps to keep moisture out of the cloth to aid the balls rolling and rebounding in a consistent manner, and generally makes a table play faster. A heated table is required under international carom rules and is an especially important requirement for the games of three-cushion billiards and artistic billiards. Heating table beds is an old practice. Queen Victoria of England (1819–1901) had a billiard table that was heated using zinc tubes, although the aim at that time was chiefly to keep the then-used ivory balls from warping. The first use of electric heating was for an 18.2 balkline tournament held in December 1927 between Welker Cochran and Jacob Schaefer, Jr. The New York Times announced it with fanfare: "For the first time in the history of world's championship balkline billiards a heated table will be used..."


Various Guns


Shotgun

  • The three Shotgun ISSF shooting events (presently all Olympic) are based on quick reaction to clay targets thrown by a machine.
  • Other shotgun sports with (at least partial) international recognition include Sporting Clays, providing more variation than the standard ISSF events, and Down-The-Line. Five stand is also a shotgun shooting sport similar to skeet, but with more target variety. There are five stations, or stands. At each station there is normally a card that lets the shooter know the sequence of birds he or she will be shooting at.
  • Cowboy Action Shooting also may involve shotguns.

Action

Action Shooting is a generic term applicable to non-traditional shooting sports, generally characterized by rapid movement within each shooting stage, where most or all begins with holster draw in the case of handguns. Examples include 'practical pistol' as in the International Practical Shooting Confederation (IPSC), the United States Practical Shooting Association (USPSA) and the International Defensive Pistol Association (IDPA), as well as cowboy action shooting, ActionAirgun (AAG), and 'three-gun' events noted below. The latter two involve use of rifles, handguns, and shotguns within the same event.

However, fast AND accurate shooting as opposed to just fast shooting - requiring less physical movement than IPSC, IDPA, and Cowboy Action Shooting, also belongs to the action shooting category owing to the rapidity of firing and mandatory holster draw. Discipline such as National Rifle Association's Action Pistol, also known as The Bianchi Cup, is one example where extreme accuracy fired within tight, predetermined time limits is more paramount than raw speed.

3-Gun

3-Gun shooting events (not to be confused with NRA 3-gun "Conventional Pistol" events fired with a rimfire, centerfire and .45 caliber pistol) are practical shooting events where the stages are shot with a combination of a rifle, handgun, and/or shotgun. Although 3-gun competitions take place in most local areas, the largest national annual events are the USPSA 3-Gun Nationals, the MGM Ironman, the Rocky Mountain 3-Gun, the DPMS Tri-Gun Challenge, and the Superstition Mountain Mystery 3-Gun.

Submachine gun

sport shooting a Mini Uzi submachine gun at a match in Las Vegas 2005
Submachine Gun competition have been around for over 20 years and are growing in popularity every year.

Handgun Shooting


Handgun

  • The six Pistol ISSF shooting events (including four Olympic events) consist of both precision and rapid-fire target shooting from distances of 10, 25, and 50 metres. In the UK it is not possible to practice for some of the Olympic events following the Firearms (Amendment) (No. 2) Act 1997.
  • Modern pentathlon includes timed shooting with an air pistol as the first of its five parts.
  • The CISM Rapid Fire match is similar to the ISSF 25 m Rapid Fire Pistol event.
  • Practical shooting, developed by civilian marksmen and later used as a basis for military and police exercises, is a variation where the shooter often moves during shooting, and hit scores and shooting time are equally important.
  • PPC 1500, also developed into police exercises, is standard precision shooting, as opposed to practical shooting, but somewhat imitating real-life conditions.
  • Muzzle loading and Cowboy Action Shooting, as above, also use revolvers.
  • Metallic silhouette shooting, developed to loosely simulate hunting, is shooting at heavy animal-shaped steel silhouettes that must be knocked down to score, typically at long range using very powerful pistols.
  • ActionAirgun is an indoor action shooting sport using semi-automatic airsoft pistols and courses of fire downloaded from a central hub. Shooters upload shooting times to a website to resolve competitions.
  • Here also there are a vast number of nationally recognized sports, including:
    • The National Rifle Association (NRA) Conventional Pistol, shot with up to three different handguns, popular in the United States and Canada and also some other countries. This is sometimes termed Bullseye (shooting competition).
    • Field shooting, a type of variable rapid-fire competition, popular in Scandinavia.
  • The Bianchi Cup One of the most lucrative of all shooting sports championships worldwide
  • Other, less formally organized shooting sports include:
    • Knocking bowling pins off a table top,
    • Steel "reactive" targets,
    • and general "plinking" at miscellaneous objects.

Rifle Shooting


The shooting sports include those competitive sports involving tests of proficiency (accuracy and speed) using various types of guns such as firearms and airguns (see Archery for more information on shooting sports that make use of bows and arrows). Hunting is also a shooting sport, and indeed shooting live pigeons was an Olympic event (albeit only once, in 1900). The shooting sports are categorized by the type of firearm or target used.

Rifle

Target for 10 m air-rifle (Olympic).
  • The four Rifle ISSF shooting events (including two Olympic events) consist of long-time target shooting from distances of 10, 50 and 300 m.
  • The two Running Target ISSF shooting events consist of rapid shooting at a target that moves sideways from distances of 10 and 50 m.
  • Biathlon is an Olympic sport combining shooting and cross-country skiing.
  • The CISM Rapid Fire match is a speeded version of the ISSF 300 m Standard Rifle event.
  • Muzzle loading and Cowboy action shooting are concerned with shooting replica (or antique) guns.
  • Gallery rifle shooting is popular in the UK and was introduced as a substitute for many pistol shooting disciplines following the 1997 handgun ban.
  • Benchrest shooting is concerned with shooting small groups with the rifleman sitting on a chair (bench) and the rifle supported from a table. Of all shooting disciplines, this is the most demanding equipment-wise.
  • High Power Rifle (also known as "Across the Course" or 'traditional' High power) in the United States is a format that shoots 3-position (standing, kneeling or sitting, and prone) at 200, 300, and 600 yards. The term "Across the Course" is used because the match format requires the competitors to shoot at different distances to complete the course of fire.
  • Fullbore target shooting is concerned with shooting at targets at ranges of 300–1200 yards.
  • Field Target is an outdoor air gun discipline originating in the United Kingdom, but gaining popularity worldwide.
Sport shooting with air rifles, 10 m.
  • There are a vast number of nationally recognized sports, including:
    • Full bore and small bore, rifle shooting in the United Kingdom.
    • Three position airgun competitions, popular in the United States.
    • Field shooting, often at very long distances, popular in Scandinavia.
    • Running target shooting at 80 m, on a target depicting an elk, popular in Sweden as a hunting exercise.
    • Summer biathlon, with skiing replaced by running, popular in Germany.
  • Military Service Rifle is a shooting discipline that involves the use of rifles that are used by military forces and law-enforcement agencies, both past and present use. Ex-military rifles, sniper rifles (both past and present) and civilian versions of current use service rifles are commonly used in the Military Service Rifle shooting competitions. It is popular in the United States and culminates each year with the National Matches being held at Camp Perry, Ohio. Some countries have outlawed civilian shooting at human-silhouette targets, though. Silhouette targets are not used in the National Match Course of Fire. Bullseye targets are used. High Power Rifle competition often is held at the same events as Service Rifle, such as the U.S. national championships each year at Camp Perry. High Power competitors generally are civilians using whatever rifles they prefer within the rules, whereas Service Rifle entrants are limited to current or previous U.S. armed forces weapons. Although according to NRA rules only certain matches allow optical sights, normally those conducted at ranges over 600 yards.
  • Palma competition dates from 1876, featuring long-range rifle shooting, out to 1,000 yards. The first Palma match was contested by teams from the U.S. and Ireland (with muzzle loaded rifles at that time), and continues in various nations today.
  • One other air rifle event is the 3-position (3P), which consists of the standing, kneeling and prone (lying down) positions.
  • Finally, there is a different air rifle class, not yet in the olympics, called the sporter class. This is where you shoot under strict rules, and are not allowed much of the stiff clothing precision shooters use. You can also get sporter 3P events.