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Monday, March 16, 2009

Various Guns


Shotgun

  • The three Shotgun ISSF shooting events (presently all Olympic) are based on quick reaction to clay targets thrown by a machine.
  • Other shotgun sports with (at least partial) international recognition include Sporting Clays, providing more variation than the standard ISSF events, and Down-The-Line. Five stand is also a shotgun shooting sport similar to skeet, but with more target variety. There are five stations, or stands. At each station there is normally a card that lets the shooter know the sequence of birds he or she will be shooting at.
  • Cowboy Action Shooting also may involve shotguns.

Action

Action Shooting is a generic term applicable to non-traditional shooting sports, generally characterized by rapid movement within each shooting stage, where most or all begins with holster draw in the case of handguns. Examples include 'practical pistol' as in the International Practical Shooting Confederation (IPSC), the United States Practical Shooting Association (USPSA) and the International Defensive Pistol Association (IDPA), as well as cowboy action shooting, ActionAirgun (AAG), and 'three-gun' events noted below. The latter two involve use of rifles, handguns, and shotguns within the same event.

However, fast AND accurate shooting as opposed to just fast shooting - requiring less physical movement than IPSC, IDPA, and Cowboy Action Shooting, also belongs to the action shooting category owing to the rapidity of firing and mandatory holster draw. Discipline such as National Rifle Association's Action Pistol, also known as The Bianchi Cup, is one example where extreme accuracy fired within tight, predetermined time limits is more paramount than raw speed.

3-Gun

3-Gun shooting events (not to be confused with NRA 3-gun "Conventional Pistol" events fired with a rimfire, centerfire and .45 caliber pistol) are practical shooting events where the stages are shot with a combination of a rifle, handgun, and/or shotgun. Although 3-gun competitions take place in most local areas, the largest national annual events are the USPSA 3-Gun Nationals, the MGM Ironman, the Rocky Mountain 3-Gun, the DPMS Tri-Gun Challenge, and the Superstition Mountain Mystery 3-Gun.

Submachine gun

sport shooting a Mini Uzi submachine gun at a match in Las Vegas 2005
Submachine Gun competition have been around for over 20 years and are growing in popularity every year.

Handgun Shooting


Handgun

  • The six Pistol ISSF shooting events (including four Olympic events) consist of both precision and rapid-fire target shooting from distances of 10, 25, and 50 metres. In the UK it is not possible to practice for some of the Olympic events following the Firearms (Amendment) (No. 2) Act 1997.
  • Modern pentathlon includes timed shooting with an air pistol as the first of its five parts.
  • The CISM Rapid Fire match is similar to the ISSF 25 m Rapid Fire Pistol event.
  • Practical shooting, developed by civilian marksmen and later used as a basis for military and police exercises, is a variation where the shooter often moves during shooting, and hit scores and shooting time are equally important.
  • PPC 1500, also developed into police exercises, is standard precision shooting, as opposed to practical shooting, but somewhat imitating real-life conditions.
  • Muzzle loading and Cowboy Action Shooting, as above, also use revolvers.
  • Metallic silhouette shooting, developed to loosely simulate hunting, is shooting at heavy animal-shaped steel silhouettes that must be knocked down to score, typically at long range using very powerful pistols.
  • ActionAirgun is an indoor action shooting sport using semi-automatic airsoft pistols and courses of fire downloaded from a central hub. Shooters upload shooting times to a website to resolve competitions.
  • Here also there are a vast number of nationally recognized sports, including:
    • The National Rifle Association (NRA) Conventional Pistol, shot with up to three different handguns, popular in the United States and Canada and also some other countries. This is sometimes termed Bullseye (shooting competition).
    • Field shooting, a type of variable rapid-fire competition, popular in Scandinavia.
  • The Bianchi Cup One of the most lucrative of all shooting sports championships worldwide
  • Other, less formally organized shooting sports include:
    • Knocking bowling pins off a table top,
    • Steel "reactive" targets,
    • and general "plinking" at miscellaneous objects.

Rifle Shooting


The shooting sports include those competitive sports involving tests of proficiency (accuracy and speed) using various types of guns such as firearms and airguns (see Archery for more information on shooting sports that make use of bows and arrows). Hunting is also a shooting sport, and indeed shooting live pigeons was an Olympic event (albeit only once, in 1900). The shooting sports are categorized by the type of firearm or target used.

Rifle

Target for 10 m air-rifle (Olympic).
  • The four Rifle ISSF shooting events (including two Olympic events) consist of long-time target shooting from distances of 10, 50 and 300 m.
  • The two Running Target ISSF shooting events consist of rapid shooting at a target that moves sideways from distances of 10 and 50 m.
  • Biathlon is an Olympic sport combining shooting and cross-country skiing.
  • The CISM Rapid Fire match is a speeded version of the ISSF 300 m Standard Rifle event.
  • Muzzle loading and Cowboy action shooting are concerned with shooting replica (or antique) guns.
  • Gallery rifle shooting is popular in the UK and was introduced as a substitute for many pistol shooting disciplines following the 1997 handgun ban.
  • Benchrest shooting is concerned with shooting small groups with the rifleman sitting on a chair (bench) and the rifle supported from a table. Of all shooting disciplines, this is the most demanding equipment-wise.
  • High Power Rifle (also known as "Across the Course" or 'traditional' High power) in the United States is a format that shoots 3-position (standing, kneeling or sitting, and prone) at 200, 300, and 600 yards. The term "Across the Course" is used because the match format requires the competitors to shoot at different distances to complete the course of fire.
  • Fullbore target shooting is concerned with shooting at targets at ranges of 300–1200 yards.
  • Field Target is an outdoor air gun discipline originating in the United Kingdom, but gaining popularity worldwide.
Sport shooting with air rifles, 10 m.
  • There are a vast number of nationally recognized sports, including:
    • Full bore and small bore, rifle shooting in the United Kingdom.
    • Three position airgun competitions, popular in the United States.
    • Field shooting, often at very long distances, popular in Scandinavia.
    • Running target shooting at 80 m, on a target depicting an elk, popular in Sweden as a hunting exercise.
    • Summer biathlon, with skiing replaced by running, popular in Germany.
  • Military Service Rifle is a shooting discipline that involves the use of rifles that are used by military forces and law-enforcement agencies, both past and present use. Ex-military rifles, sniper rifles (both past and present) and civilian versions of current use service rifles are commonly used in the Military Service Rifle shooting competitions. It is popular in the United States and culminates each year with the National Matches being held at Camp Perry, Ohio. Some countries have outlawed civilian shooting at human-silhouette targets, though. Silhouette targets are not used in the National Match Course of Fire. Bullseye targets are used. High Power Rifle competition often is held at the same events as Service Rifle, such as the U.S. national championships each year at Camp Perry. High Power competitors generally are civilians using whatever rifles they prefer within the rules, whereas Service Rifle entrants are limited to current or previous U.S. armed forces weapons. Although according to NRA rules only certain matches allow optical sights, normally those conducted at ranges over 600 yards.
  • Palma competition dates from 1876, featuring long-range rifle shooting, out to 1,000 yards. The first Palma match was contested by teams from the U.S. and Ireland (with muzzle loaded rifles at that time), and continues in various nations today.
  • One other air rifle event is the 3-position (3P), which consists of the standing, kneeling and prone (lying down) positions.
  • Finally, there is a different air rifle class, not yet in the olympics, called the sporter class. This is where you shoot under strict rules, and are not allowed much of the stiff clothing precision shooters use. You can also get sporter 3P events.


Archery

Archery is the art, practice or skill of shooting with bow and arrow. Archery has historically been used in hunting and combat and has become a precision sport. A person practicing archery is called an archer or bowman, and one who is fond of or an expert at archery is sometimes called a toxophilite.

Equipment

Types of bows

While there is great variety in the construction details of bows (both historic and modern) all bows consist of a string attached to elastic limbs that store mechanical energy imparted by the user drawing the string. Bows may be broadly split into two categories: those drawn by pulling the string directly and those that use a mechanism to pull the string.

Directly drawn bows may be further divided based upon differences in the method of limb construction, notable examples being self bows, laminated bows and composite bows. Bows can also be classified by the bow shape of the limbs when unstrung; in contrast to simple straight bows, a recurve bow has tips that curve away from the archer when the bow is unstrung. The cross-section of the limb also varies; the classic longbow is a tall bow with narrow limbs that are D-shaped in cross section, and the flatbow has flat wide limbs that are approximately rectangular in cross-section.

A compound bow is a directly-drawn bow designed to reduce the force required at full draw to hold the string taut. Most compound designs use cams or elliptical wheels on the ends of the limbs. The cams on a compound bow are engineered in such a way that the archer can hold twice as much draw weight for an extended period of time. Although the archer starts the draw at full weight, there is a 65%-75% let-off at full draw. For example, a bow set at sixty pounds would allow the archer to draw 60 lb (27 kg) for a short period but hold 65-75% less than that at full draw.

The unique Penobscot bows or double-bows of Wabenaki region (New England and the Canadian Maritimes) are sometimes suggested to be an ancient compound bow. They involved a small bow attached to the back of a larger main bow. This combination results in both substantially increased draw weight for a relatively small main bow, useful for hunting the moose and caribou of the region, and the ability to adjust the draw weight by tensioning the small bow.

Mechanically drawn bows typically have a stock or other mounting, such as the crossbow. They are not limited by the strength of a single archer, and larger varieties have been used as siege engines.

Types of arrows and fletching


A normal arrow consists of a shaft with an arrowhead attached to the front end, with fletchings and a nock at the other. Shafts are usually made of solid wood, fiberglass, aluminum alloy, carbon/alloy composite or carbon fiber. Wooden arrows are prone to warping. Fiberglass arrows are brittle, but are more easily produced to uniform specifications. Aluminum shafts were a very popular high-performance choice in the later half of the 20th century due to their straightness, lighter weight, and subsequently higher speed and flatter trajectories. Carbon fiber arrows became popular in the 1990s and are very light, flying even faster and flatter than aluminum arrows. Today carbon/alloy arrows are the most popular tournament arrows at Olympic Events, especially the Easton X10 and A/C/E.

The arrowhead is the primary functional part of the arrow, and plays the largest role in determining its purpose. Some arrows may simply use a sharpened tip of the solid shaft, but it is far more common for separate arrowheads to be made, usually from metal, stone, or some other hard material. The most commonly used forms are target points, field points, and broadheads, although there are also other types, such as bodkin, judo, and blunt heads.

Shield cut straight fletching - here the hen feathers are barred red

Fletching is traditionally made from bird feathers, but also solid plastic vanes and thin sheetlike spin vanes are used. They are attached near the nock (rear) end of the arrow with thin double sided tape, glue, or, traditionally, sinew. Three fletches is the most common configuration in all cultures, though more may be used. When three-fletched the fletches are equally spaced around the shaft with one placed such that it is perpendicular to the bow when nocked on the string (though with modern equipment, variations are seen especially when using the modern spin vanes). This fletch is called the "index fletch" or "cock feather" (also known as "the odd vane out" or "the nocking vane") and the others are sometimes called the "hen feathers". Commonly, the cock feather is of a different color, traditionally the hens are solid and the cock is barred. However, if archers are using fletching made of feather or similar material they may use same color vanes, as different dyes can give varying stiffness to vanes, resulting in less precision. Also, like-colored fletching and nocks can assist in learning instinctive shooting (i.e. without sights), a technique often preferred by "traditional" archers (shooters of longbows and recurves). When four-fletched often two opposing fletches are cock-feathers and occasionally the fletches are not evenly spaced.

The fletching may be either parabolic (short feathers in a smooth parabolic curve) or shield (generally shaped like one-half of a narrow shield) cut and is often attached at an angle, known as helical fletching, to introduce a stabilizing spin to the arrow while in flight. Whether helicial or straight fletched, when natural fletching (bird feathers) are used it is critical that all feathers come from the same side of the bird. Oversized fletchings can be used to accentuate drag and thus limit the range of the arrow significantly; these arrows are called flu-flus. Misplacement of fletchings can often change the arrow's flight path dramatically.

Bow string


Dacron and other modern materials offer high strength for their weight and are used on most modern bows. Linen and other traditional materials are still used on traditional bows. Almost any fiber can be made into a bow string. The author of "Arab Archery" suggests the hide of a young, emaciated camel. Njál's saga describes the refusal of a wife, Hallgerður, to cut her hair in order to make an emergency bowstring for her husband, Gunnar Hámundarson, who is then killed.

Protective equipment

Finger tab
The traditional bonnet of the Kilwinning Archers of Scotland.

Most archers wear a bracer (also known as an arm-guard) to protect the inside of the bow arm and prevent clothing from catching the bow string. The Navajo people have developed highly-ornamented bracers as non-functional items of adornment. Some archers also wear protection on their chests, called chestguards or plastrons. Roger Ascham mentions one archer, presumably with an unusual shooting style, who wore a leather guard for his face.

The drawing fingers, or thumb in the case of archers using the thumb or Mongolian draw, are normally protected by a leather tab, glove, or thumb ring. A simple tab of leather is commonly used, as is a skeleton glove. Medieval Europeans probably used a complete leather glove.

Eurasiatic archers using the Mongolian draw protected their thumbs, usually with leather according to the author of "Arab Archery", but also with special rings of various hard materials. Many surviving Turkish and Chinese examples are works of considerable art; some are so highly ornamented that they could not have been used to loose an arrow. Presumably these were items of personal adornment. In traditional Japanese archery a special glove is used, provided with a ridge which is used to draw the string.

Release aids

Archers using compound bows usually use a release aid to hold the string steadily and release it precisely. This attaches to the bowstring at the nocking point and permits the archer to release the string by pulling a trigger. The "trigger" may be an actual trigger lever which is depressed by a finger or thumb (or held then released) but it may also be some other mechanism. Hydraulic and mechanical time delay triggers have been used, as have "back tension" triggers which are operated by either a change in the position of the release or "true back tension"; that is to say the release triggers when a pre-determined draw weight is reached. A mechanical release aid permits a single point of contact on the string instead of three fingers. This allows less deformity in the string at full draw, as well as providing a more consistent release than can be achieved by human fingers.

Hitting a golf ball

The pre-swing

Many golfers' pre-swing looks like this:

  • Golfers start with the non-dominant side of the body facing the target.
  • At address the body is positioned parallel to the target line.
  • The feet are shoulder width apart for middle irons and putters. 2 inches/5 centimeters narrower for short irons and 2 inches/5 centimeters wider for long irons and woods.
  • The ball is positioned in the center of the players stance for short irons and putters, 1 inch/3 centimeters to the front of the center for middle irons and 1 inch/3 centimeters to the front of the center for long irons and woods.
  • Most of the weight is on the front foot for short irons, equally on both feet for middle irons and putters, and mostly on the back foot for long irons and woods.
  • The grip choices that are most commonly used in order of popularity:
  • The Overlapping Grip: The little finger of the trailing hand (the dominant hand) is placed between the index and middle finger of the lead hand (the non-dominant hand). The lead hand thumb fits along the lifeline of the trailing hand.
  • The Interlocking Grip: The little finger of the trailing hand is intertwined with the index finger of the lead hand. The lead hand thumb fits in the lifeline of the trailing hand.
  • The Ten Finger Grip: The little finger of the trailing hand is placed close to the index finger of the lead hand. The lead hand thumb is covered with the lifeline of the trailing hand.

The swing

The full swing

The full golf swing as done by a right handed golfer.

The full golf swing is used in long distance shots or near the green from the fairway. Woods and irons can be used for the full swing. The golfer adjusts his/her swing to fit the circumstances of the play such as distance to the green, lie of the ball and location of the hazards. The face of the club starts on ground (except in sand play in which it is not permitted) square to the target line. For the right-handed golfer, it consists of a "backward swing" to the left, a "forward swing" back to the middle (where the ball is hit), and a "follow-through" back to the left.

The putt

The putt is used for putting the ball in the hole or closer to the hole (as in lagging) from the green or the fringe of the green. The putter is used for the putt. The golfer adjusts his/her putt to fit the circumstances of the play such as distance to the hole and slope of the green. The face of the club starts square to the target line. The club goes straight back and straight through along the same path like a pendulum.

Types of shots

The following are part of the golfer's diverse arsonal of shots:

An approach shot.
  • A putt is a shot designed to roll the ball along the ground. It is normally made on the putting green using a putter, though other clubs may be used to achieve the same effect in different situations. A lag is a long putt designed less to try to place the ball in the cup than to simply move the ball closer to the hole for an easier putt into the hole.
  • A chip is a very short lofted shot, generally made with an abbreviated swing motion. Chip shots are used as very short approach shots (generally within 35 yards/32 meters), as a "lay-up" shot to reposition the ball on the fairway, or to get the ball out of a hazard such as a sand trap. This requires a lofted club, usually a wedge.
  • A pitch or bump and run is a variation of a chip shot, which involves pitching the ball a short distance and allowing the ball to run along the ground with a medium- or high-lofted club using a motion similar to putting.
  • A punch or knock-down shot is a very low-loft shot of varying distance. It is used to avoid hitting the ball into overhead obstructions, or when hitting into the wind.
  • A flop shot is when a player opens the club face on a chip shot to get the ball to fly over an obstacle and stop quickly or spin back once it hits the ground.
  • An approach shot is made with the intention of placing the ball on the green. The term "approach" typically refers to a second or subsequent shot with a shorter-range iron depending on the distance required.
  • A lay-up shot is made from the fairway after the drive, but intended to travel a shorter distance than might normally be expected and/or with a higher degree of accuracy, due to intervening circumstances. Most often, a lay-up shot is made to avoid hitting the ball into a hazard placed in the fairway, or to position the ball in a more favorable position on the fairway for the next shot.
  • A drive is a long-distance shot played from the tee, intended to move the ball a great distance down the fairway towards the green.
  • A draw is when a player shapes a shot from right to left in a curving motion (or left to right for a left-handed player). This occurs when the clubface is closed relative to the swingpath or simply with an inside-out swingpath.
  • A fade is when a player shapes a shot from left to right in a curving motion (or right to left for a left-handed player). This occurs when the clubface is open relative to the swingpath or simply with an outside-in swingpath.

The following are misplayed shots:

  • A hook is a shot which moves severely from right to left (or left to right for a left-handed player). More skilled players can hook the ball at will, but most commonly a hook is a misplayed shot that often has negative consequences as a result.
  • A slice is a shot which moves severely from left to right (or right to left for a left-handed player). More skilled players can slice the ball at will, but most commonly a slice is a misplayed shot that often has negative consequences as a result.
  • A shank occurs when the club strikes the ball close to hosel of an iron, and thus flies at a sharp angle to the right of the intended direction (or to the left, for a left-handed player). It is often called a "lateral" describing the path of the shot. Shanking can become difficult to stop once started.
  • A thin shot occurs when the forward edge of the club head strikes the ball too high, causing the shot to come up short of the target.
  • A fat shot occurs when the forward edge of the club head strikes the ground behind the ball, causing the shot to come up short of the target.
  • A pop-up occurs when the golf ball strikes too highly on the clubface, sending the ball very high and leaving it well short of its intended target.
  • A whiff occurs when the golfer swings and misses

Forms of Golf

Basic forms of golf

Match play

In match play, two players (or two teams) play each hole as a separate contest against each other. The party with the lower score wins that hole, or if the scores of both players or teams are equal the hole is "halved" (tied). The game is won by the party that wins more holes than the other. In the case that one team or player has taken a lead that cannot be overcome in the number of holes remaining to be played, the match is deemed to be won by the party in the lead, and the remainder of the holes are not played. For example, if one party already has a lead of six holes, and only five holes remain to be played on the course, the match is over. At any given point, if the lead is equal to the number of holes remaining, the match is said to be "dormie", and is continued until the leader increases the lead by one hole or ties any of the remaining holes, thereby winning the match, or until the match ends in a tie with the lead player's opponent winning all remaining holes.When the game is tied after the predetermined number of holes have been played, it may be continued until one side takes a one-hole lead.

Stroke play

In stroke play, the score achieved for each and every hole of the round or tournament is added to produce the total score, and the player with the lowest score wins. (Stroke play is the game most commonly played by professional golfers.) If there is a tie after the regulation number of holes in a professional tournament, a playoff takes place between all tied players. Playoffs are either sudden death or employ a pre-determined number of holes, anywhere from three to a full eighteen. In sudden death, a player who scores lower on a hole than all of his opponents wins the match. If at least two players remain tied after such a playoff using a pre-determined number of holes, then play continues in sudden death format, where the first player to win a hole wins the tournament.

Other forms of golf

Skins

In a skins game, golfers compete on each hole, as a separate contest. Played for prize money on the professional level or as a means of a wager for amateurs, a skin, or the prize money assigned to each hole, carries over to subsequent holes if the hole is tied (or halved). If you come to the end of the round and there are still skins left over, play continues until the final skin has been decided.

Stableford scoring

In stableford the player gains points for the score achieved on each hole of the round or tournament (1 point for a bogey, 2 points for a par, 3 points for a birdie, 4 points for an eagle). The points achieved for each hole of the round or tournament is added to produce the total points score, and the player with the highest score wins.

Team play

  • A foursome (defined in Rule 29) is played between two teams of two players each, in which each team has only one ball and players alternate playing it. For example, if players A and B form a team, A tees off on the first hole, B will play the second shot, A the third, and so on until the hole is finished. On the second hole, B will tee off (regardless who played the last putt on the first hole), then A plays the second shot, and so on. Foursomes can be played as match play or stroke play.
  • A four-ball (Rules 30 and 31) is also played between two teams of two players each, but every player plays his/her own ball and for each team, the lower score on each hole is counted. Four-balls can be played as match play or stroke play.

There are also popular unofficial variations on team play:

  • In scramble (also known as ambrose), each player in a team tees off on each hole, and the players decide which shot was best. Every player then plays his/her second shot from within a clublength of where the best ball has come to rest, and the procedure is repeated until the hole is finished. In a champagne scramble, each player in a team tees off on each hole. The best drive is used and all players play their own ball from this spot. In best ball, each player plays the hole as normal, but the lowest score of all the players on the team counts as the team's score.
  • In a greensome, also called modified alternate shot, both players tee off, and then pick the best shot as in a scramble. The player who did not shoot the best first shot plays the second shot. The play then alternates as in a foursome.
  • A variant of greensome is sometimes played where the opposing team chooses which of their opponent's tee shots the opponents should use. The player who did not shoot the chosen first shot plays the second shot. Play then continues as a greensome.
  • There is also a form of starting called shotgun, which is mainly used for tournament play. A shotgun start consists of groups starting on different holes, allowing for all players to start and end their round at the same time.

Handicap systems

A handicap is a numerical measure of an amateur golfer's ability to play golf over the course of 18 holes. Handicaps can be applied either for stroke play competition or match play competition. In either competition, a handicap generally represents the number of strokes above par that a player will achieve on an above average day (i.e., when playing well).

In stroke play competition, the competitor's handicap is subtracted from their total "gross" score at the end of the round, to calculate a "net" score against which standings are calculated. In match play competition, handicap strokes are assigned on a hole-by-hole basis, according to the handicap rating of each hole (which is provided by the course). The hardest holes on the course receive the first handicap strokes, with the easiest holes receiving the last handicap strokes.

Calculating a handicap is often complicated, but essentially it is representative of the average over par of a number of a player's previous above average rounds, adjusted for course difficulty. Legislations regarding the calculation of handicaps differs among countries. For example, handicap rules may include the difficulty of the course the golfer is playing on by taking into consideration factors such as the number of bunkers, the length of the course, the difficulty and slopes of the greens, the width of the fairways, and so on.

Handicap systems are not used in professional golf. Professional golfers often score several strokes below par for a round and thus have a calculated handicap of 0 or less, meaning that their handicap results in the addition of strokes to their round score. Someone with a handicap of zero or less is often referred to as a scratch golfer.

Wednesday, March 4, 2009

Golf

Golf is a sport in which players using many types of clubs including woods, irons, and putters, attempt to hit balls into each hole on a golf course in the lowest possible number of strokes. Golf is one of the few ball games that does not use a standardized playing area; rather, the game is played on golf "courses", each one of which has a unique design and typically consists of either 9 or 18 holes. Golf is defined in the Rules of Golf as "playing a ball with a club from the teeing ground into the hole by a stroke or successive strokes in accordance with the Rules"

The first game of golf for which records survive was played at Bruntsfield Links, in Edinburgh, Scotland, in A.D. 1456, recorded in the archives of the Edinburgh Burgess Golfing Society, now The Royal Burgess Golfing Society. The modern game of golf spread from Scotland and has now become a worldwide game, with golf courses in the majority of affluent countries.

Golf competition is generally played as stroke play, in which the individual with the lowest number of strokes is declared the winner, or as match play with the winner determined by whichever individual or team posts the lower score on the most individual holes during a complete round.

Golf as a spectator sport has become increasingly popular, with several different levels of professional and amateur tours in many regions of the world. Players such as Tiger Woods, Jack Nicklaus, Arnold Palmer, Lorena Ochoa and Annika Sörenstam have become well-recognized sports figures across the world. Sponsorship has also become a huge part of the game and players often earn more from their sponsorship contracts than they do from the game itself.

Popularity

Golf course in Goa, on the western coast of India.

In 2005, Golf Digest calculated that there were nearly 31,900 go

lf courses in the world, approximately half of them in the United States. The countries with most golf courses per capita, starting with the best endowed were: Scotland, New Zealand, Australia, Rebublic of Ireland, Northern Ireland, Canada, Wales, United States, Sweden, and England (countries with fewer than 500,000 people were excluded). Apart from Sweden, all of these countries have English as the majority language, but the number of courses in new territories is increasing rapidly. For example, the first golf course in the People's Republic of China opened in 1984, but by 2008 there were 376 courses in that country.

In the United States, the number of people who play golf 25 times or more per year fell from 6.9 million in 2000 to 4.6 million in 2005, according to the National Golf Foundation. The NGF reported that the number who played golf at all fell from 30 million to 26 million over the same period.

The professional sport was initially dominated by Scottish then English golfers, but since 1918, The United States has produced the greatest quantity of leading professionals. Other Commonwealth countries such as Australia and South Africa are also traditional powers in the sport. Since around the 1970s, Japan, Scandinavian and other Western European countries have produced leading players on a regular basis. The number of countries with high-class professionals continues to increase steadily, especially in East Asia. South Korea is notably strong in women's golf.

Golf course

The famous 17th hole of the TPC at Sawgrass
Stadium Course.

Golf is played in an area of land designated a golf course. A course consists of a series of holes, each with a teeing area, fairway, rough and other hazards, and the green with the pin (flagstick) and cup. Different levels of grass are varied to increase difficulty or to allow for putting in the case of the green. A typical golf course consists of eighteen holes, but many smaller courses may only have nine.

Early Scottish golf courses, and similarly designed courses, are mostly laid out on linksland, soil covered sand dunes directly inland from beaches. This gave rise to the common description of a seaside course as a golf links. The turn of the 20th century, with its widespread use of heavy earth-moving equipment, saw a movement toward golf course design with an emphasis on reshaping the land to create hazards, and add strategic interest. Modern golf course design has seen a return to its roots. Architects appreciate once again how to maximize the subtleties in the existing land while tempering how much soil they move.

Environmental concerns over the use of land for golf courses have grown over the past fifty years. Specific issues include the amount of water and chemical pesticides and fertilizers used for maintenance, as well as the destruction of wetlands and other environmentally important areas during construction. The UN estimates that golf courses use about 2.5 billion gallons/9.5 billion liters of water daily. If potable, this amount of water would be enough to provide drinking water for 4.7 billion people. Many golf courses in the world are irrigated with non-potable water and/or rainwater. As a result of these concerns there has been research into more environmentally sound practices and turf grasses.

Play of the sporty

Every round of golf is based on playing a number of holes in a given order. A round typicall consists of 18 holes that are played in the order determined by the course layout. On a nine-hole course, a standard round consists of two successive nine-hole rounds. Playing a hole on the golf course consists of hitting a ball from a tee on the teeing box (a marked area designated for the first shot of a hole, a tee shot), and once the ball comes to rest, striking it again. This process is repeated until the ball is in the cup. Once the ball is on the green (an area of finely cut grass) the ball is usually putted (hit along the ground) into the hole. The goal of resting the ball in the hole in as few strokes as possible may be impeded by hazards, such as bunkers and water hazards. In most typical forms of gameplay, each player plays his/her until it is holed.

Players can walk or drive in motorized carts over the course, either singly or with others, sometimes accompanied by caddies who carry and manage the players' equipment and give them advice.

Par

A hole is classified by its par; the number of strokes a skilled golfer should require to complete play of the hole. For example, a skilled golfer expects to reach the green on a par-four hole in two strokes (This would be considered a Green in Regulation or GIR): one from the tee (the "drive") and another, second, stroke to the green (the "approach"); and then roll the ball into the hole in two putts for par. A golf hole is either a par-three, -four or -five sometimes -six rarely -two and -seven.

The key factor for classifying the par of a hole is the tee-to-green distance. A typical length for a par-three hole ranges between 91-224 meters/100–250 yards; for a par-four hole, between 225-434 meters/251–475 yards; and for a par-five hole, between 435 and 630 meters/476–690 yards. The slope of the course (uphill or downhill) can also effect the par rating. If the tee-to-green distance on a hole is predominantly downhill, it will play shorter than its physical length and may be given a lower par rating and the opposite is true for uphill holes. Par ratings are also affected by factors such as the placement of hazards or the shape of the green which can sometimes effect the play of a hole such that it requires an extra stroke to avoid playing into hazards.

Eighteen hole courses may have four par-three, ten par-four, and four par-five holes, though other combinations exist and are not less worthy than courses of par 72. Many major championships are contested on courses playing to a par of 70, 71, or 72. In some countries, courses are classified, in addition to the course's par, with a course classification describing the play difficulty of a course and may be used to calculate a golfer's playing handicap for that given course (c.f. golf handicap).

Scoring

In every form of play, the goal is to play as few strokes per round as possible. Scores for each hole can be described as follows:

Term on
scoreboard
Specific term Definition
-4 Condor four strokes under par
-3 Albatross three strokes under par
-2 Eagle two strokes under par
-1 Birdie one stroke under par
0 Par strokes equal to par
+1 Bogey one stroke over par
+2 Double Bogey
two strokes over par
+3 Triple Bogey
three strokes over par










Equipment


Professional golf

The majority of professional golfers work as club or teaching professionals (pros), and only compete in local competitions. A small elite of professional golfers are "tournament pros" who compete full time on international "tours". Many club and teaching professionals working in the golf industry start as caddies or a general interest in the game, finding employment at golf courses and eventually moving on to certifications in their chosen profession. These programs include independent institutions and universities, and those that eventually lead to a Class A golf professional certification.

Golf tours


There are at least twenty professional golf tours, each run by a PGA or an independent tour organization, which is responsible for arranging events, finding sponsors, and regulating the tour. Typically a tour has "members" who are entitled to compete in most of its events, and also invites non-members to compete in some of them. Gaining membership of an elite tour is highly competitive, and most professional golfers never achieve it.

The most widely known tour is the PGA Tour, which tends to attract the strongest fields, outside the four Majors and the three World Golf Championships events. This is due mostly to the fact that most PGA Tour events have a first prize of at least US$800,000. The European Tour, which attracts a substantial number of top golfers from outside North America, ranks second to the PGA Tour in worldwide prestige. Some top professionals from outside North America play enough tournaments to maintain membership on both the PGA Tour and European Tour.

The other leading men's tours include the Japan Golf Tour, the Asian Tour (Asia outside Japan), the PGA Tour of Australasia, and the Sunshine Tour (for Southern Africa, primarily South Africa). These four tours, along with the PGA and European Tours, are full members of the trade body of the world's main tours, the International Federation of PGA Tours. Two other tours, the Canadian Tour and the Tour de las Américas (Latin America), are associate members of the Federation. All of these tours, except for the Tour de las Américas, offer points in the Official World Golf Rankings to golfers who make the cut in their events.

Golf is unique in having lucrative competition for older players. There are several senior tours for men 50 and older, the best known of which is the U.S.-based Champions Tour.

There are six principal tours for women, each based in a different country or continent. The most prestigious of these is the United States based LPGA Tour.

All of the leading professional tours for under-50 players have an official developmental tour, in which the leading players at the end of the season will earn a tour card on the main tour for the following season. Examples include the Nationwide Tour, which feeds to the PGA Tour, and the Challenge Tour, which is the developmental tour of the European Tour. The Nationwide and Challenge Tours also offer Official World Golf Rankings points.